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Arras game - Battle report (first test)
















A few days ago we made a first test of the scenario. Some can argue that the result was accurately historical, with the Germans literally wiped-out from the table.

Being myself on the German side, the following comments may look biased, but the reality is that (independently of some serious mistakes in the way we deployed), I found the game generally unbalanced against the Germans (more later on this).

Let's start by describing the deployment of both sides and the battle development.

German deployment
Facing overwhelming artillery superiority, we decided to put three squads (including the granatenwerfer section) in the second line, while the remaining squad (bombers) in the reserve area, scheduling to enter after the 5th “time for snifter” (the squad will activate on the German blind card of the sixth turn).

Our hope was that the British player would concentrate most of its artillery fire in the first line; thus starting slightly to the rear of the position would result in lighter casualties than trying to hold the first line.
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